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to the demands of real-time processing, computer
games and Virtual Reality tools make extensive use
of low polygon count models. These are also
used for much of the background material in film and
television CGI work. In these models, visual
detail is instead provided by texture maps.
After playing an unhealthy amount of "Homeworld" I developed a liking for the clean look of low-polygon spacecraft models. Combined with a desire to improve my use of texture maps, this led to several simple modelling projects featuring fictional spacecraft. These are shown below. Please click on the images to view larger versions.
commercially flagged tanker carrying hydrocarbons to
the younger asteroidal colonies. Such bulk
movement of material is frequently neccessary in the
early stages of colony growth.
are frequently used in intra-system travel to reduce
the development of faster-than-light travel,
conflict between species became a new
possibility. Fortunately the relative lack of
simultaneous comparable intelligent races in the
Milky Way limited such encounters.
within a single species, however, remains a common
event, and the saying that eternal vigilance is the
price of liberty has unfortunately proven to be
cargo vessel prepares to break orbit.
Regardless of advances in technology, most
spacecraft remain strictly utilitarian in design.
mundane exterior, however, gives few clues to the
enormous propulsive energies that lie within.